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©2009-2010 ~WolfWarhead
:iconwolfwarhead:

Artist's Comments

A little while back someone requested an avatar from me with Snake-Eyes' sword in it. At that time, I had no idea who this guy was and this scene was the first thing that came to mind... Because of the extreme perspective - and since the guy who requested it was still asleep anyway - I decided to try out some depth of field. It came out nicely, I'd say, even if it shot render times up like mad.

So yeah, just a quick model. I have to admit, I need to do backgrounds more often from now on, they add a lot to a model.

(Oh, and I've done research to who the guy was since then. Now I know. And knowing is half the battle!)

PS: The image used for the table was taken from the Wikipedia article on craps.

Comments


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:iconshogi:
Hey, I love the perspective and the content, and the composition in general! The sword looks great. Just a couple criticisms:

The texture on the table looks a bit pixelated, especially near the bottom of the picture, so I'd recommend using a higher resolution.

The top of the sword has something funky going on, looks almost line scan lines or interlacing, probably some glitch with the depth of field.

--
Jack of all trades, Master of none.
"Semper fi." -Solid Snake
:iconwolfwarhead:
Thanks for the critique.

I've since found a higher quality image of the table (Which remind me... I need to state the sourrce for it) and am currently doing a high quality render with more passes to take care of those lines, but it'll take a few hours at least before it's done...

--
Visit my gallery and leave critique to help me become a better modeller! :D
:iconshogi:
Ouch.

--
Jack of all trades, Master of none.
"Semper fi." -Solid Snake
:iconwolfwarhead:
There, all fixed. Also tinkered with the textures a bit and slightly decreased the size to take care of a few pixelation issues (Even the larger craps table image caused some minor pixelation)

Thanks again for the input :3

--
Visit my gallery and leave critique to help me become a better modeller! :D
:iconshogi:
Excellent, I love the new effect on the blade.

--
Jack of all trades, Master of none.
"Semper fi." -Solid Snake
:iconaffet-kak:
cool
nice use of depth of field

the reflections on the blade seem oddly distorted
theres a pair of white lines reflected but theyre zigzaggy
not sure whats going on there

--
Computer graphic special fx; FLAMETHROWERS and DESTRUCTION

modelling and animation

mech walkers

transformers (coming soon)

a rockgolem

REALISTIC architectural walkthroughs
recreating the world in CG

And MUCH more!! all in my gallery

check it!
:iconwolfwarhead:
The metal is meant to look sort of brushed, hence why reflections are somewhat distorted along the length of the blade.

--
Visit my gallery and leave critique to help me become a better modeller! :D
:iconaffet-kak:
if you want brushed metal and your using 3ds max, i suggest you tinker with a setting in the render dialogue called global ray antialiaser (thats if using scanline render)

or add a metal (lume) map into the reflect slot and tinker with that (add a lume glass to opacity if you want blurred glass) if using mental ray

personally i prefer mental ray lume, it gives a better effect, has many other options, and ive found can usually get the same result as the ray antialiaser in faster time

note either way WILL slow down renders, but i consider anything under an hour per frame to be really fast these days (ive switched to vray renderer its VERY VERY good, but slow)

--
Computer graphic special fx; FLAMETHROWERS and DESTRUCTION

modelling and animation

mech walkers

transformers (coming soon)

a rockgolem

REALISTIC architectural walkthroughs
recreating the world in CG

And MUCH more!! all in my gallery

check it!

Details

July 7, 2009
336 KB
336 KB
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